![]() Now to my suggestions, cut all taplands they hurt a deck much more than you may think.Īre also two more lands you could add if you want to. Also what in this deck would your opponents want to blow up on your battlefield? In the end she is just a defensive card in this deck that will take way too much set up to benefit from.ģ) Card Draw, you have good card draw in here, but a few ideas for additional things would beĤ) The mana base, before I get into my suggestions on the mana base I will just say any base can benefit from a ton of fetchlands and other things like that and I'm not gonna sit here and just tell you to add in every fetchland in your colors. , yes she is a great card, but when she's the only big body in a deck the body itself won't do much the same way mill doesn't do much to a group of 3 opponents. Also the decks that it is used in are very straight forward ones with no set up ( , yes the card can do broken things, but I don't know how beneficial it will actually be in this deck. Reanimator deck right now, but I wasn't able to figure out what to target with reanimation spells. UW Petitioner Self Mill.Reanimator Combo? 3 years ago These lands in combination with basic lands can help game play giving you more lands that can ETB (enter the battlefield) untapped letting you consistently play spells faster. Many of the lands suggested prices of them are not being displayed properly for TCGPlayer. My suggestions can help to improve the manabase with some budget lands: Using your general's +1 will let you stack whatever you want on top, which can be especially devastating if you can keep an opponent's general off the board that way. Lastly, I know its around $11 these days, but I think Another way to do this is simply to steal your opponents' card draw with pay extra attention to the instants you can cast on an opponents end step. (good with the reanimation mentioned in (5)), (questionable, due to the high mana requirement), (running both can be tough since delve can get in its own way), I suggest running a few or more of the following: , tend to be expensive luckily, the spell versions are often decidedly less so. You may have good luck with card draw spells. All I know is that the package usually has something like For that, I'd suggest talking to someone smarter than me, as I've never been able to get the hang of what the hell is going on with that strategy. package, so you could win by just casting it and drawing into your top card. Another method (that I think is worse) is to use the card If you're trying to exile your deck and win with your Is interesting - I'd actually never seen that card before. , which you can blink to keep around relatively indefinitely. It also happens to be instant speed, which is kinda dumb-powerful, if you ask me.Ĭumulative upkeep was designed to make powerful effects transient however, , which is only a couple dollars these days. (which is $$$ for some reason) to get them back.Īre good, but like zero mana rocks they tend to be pricy (see To get your fatties in the bin, and then using Is symmetrical, and is often actively dangerous to resolve in EDH, when everyone is trying to do busted stuff. I think a reanimation package is probably better than running I'm not sure HOW budget you want to keep this deck, butĪre each around $10, and they're great in any three or more color deck. Generally, once you have a few (3 - 4) lands, you'd rather have a rock and a land in hand than just two lands, since you can cast the rock without using your land-drop. None of these should be more than a few bucks.Ĭoncerning your lands: I think you're running too many, especially if you add some of the ramp mentioned in (3). If at all possible to speed up their presence on the board. Is hardly better most of the time.) So I suggest increasing your two-mana ramp, and maybe including In your description, you say you want to stay budget - unfortunately, that rules out about all of the good zero mana ramp. Happens to be another way to punish people for playing tutor-tribal kinds of strategies.Īnother hallmark of competitive decks is their ramp, especially zero and two-mana. Especially if you pair her with a well-timed Is a great way to limit your competitive opponents. ![]()
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